It’s been a little bit since we provided an update on Strip for Mac OS X and Windows and some folks have been asking, “what’s up?” We are submitting the 1.0 version of Strip to the Mac App Store, a universal binary, 32/64 bit. Keep your fingers crossed for approval and not rejection! This is one of the reasons why we don’t have a release date set yet, we need to get approval before we can realistically set one. It may turn out that changes will be required before we can publish it. Strip for Mac OS X requires you to be running Mac OS X 10.6 Snow Leopard or later (it is untested on Lion developer seeds).
We’re going all in with this Mac App Store for Strip, we won’t be distributing the app outside the Mac App Store. On the Windows side, we’re still working on our own purchasing system. There is no official Microsoft app store service for selling Windows software yet (would someone please light a fire under Uncle Fester’s derriere?), so we’ve had to do some work to set up our own purchasing and authorization system. Nothing too complex, but it’s work.
We’re also working on a major update to the product site for Strip, as the way it is currently set up isn’t quite inadequate for providing information on what are ostensibly two more products. Our merchant account provider for the Windows side isn’t cool with us launching the product without a supporting site, so we can’t just push it off until later.
All things considered, looks like we’re a couple of weeks out, as we’re juggling a couple of other things, too. Thanks for waiting on us!
By the way, if you have been thinking about buying Strip for iOS but have been leery of paying $9.99 just to try it out, we’re running a sale at the moment. For the time being, Strip for iOS is now available for $4.99 in the iTunes App Store.